Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Friday, 7 June 2013

E3

E3 2013 is coming.

I pretty much follow engadgets predications.

Ps4 unveiled and will be a looker...

Lots of games, but not as much clout as Microsoft.

 

Xbox looks robust

Loads of games, lots of entertainment stuff. New halo, hopefully a huge direction change from halo 4.

WiiU is dead...

No half life 3:(

See how it goes!

E3 2013: What we know and what to expect from the big three

 

Sunday, 7 April 2013

Halo 4 Multiplayer

I've played loads of FPS on consoles. But i've always appreaciated HALO.
The original sucked me in with it's balanced game style. Each vehicle, map and weapon woven together into a ying-yang type balance. Something no other game I'd seen had done so well.
The combat was deep and engaging.
This countinued into Halo 2, offering more weapons and game types. Maps which were tightly designed around game types and player movments.

As other games emerged I started to appreciate Halo's combat more and more. Many games (COD mainly) fell into a generic run and gun type game, where there was no real stratergy to the combat. just run about and kill stuff.
Halo always offered games that required tight teamwork to control the key areas of the Maps, to lock down the weapons spawns and tight teamwork and coordination to overthrow the enemy.
Halo 4 has taken a massive step back in this side of things.

The ability to spawn with the BR/DMR means you don't need to hunt out better weapons at all, the DMR has the stopping power, range and accuracy to stop anyone anywhere.
The forerunner boltshot is a pocket shotgun you can spawn with totally overpowered.
shots no longer de-scope anyone meaning snipers are untouchable with some range between them.

The change to armour abilities I feel is another addition of randomness. You get a standard ability much like in Halo Reach. A shield, a jet pack, thrust pack, protheon vision.. etc. then you get to add secondary passive effects such as faster reloading, unlimited sprint, better second weapon spawn etc.
It's just not needed, all it does it add in more random effects into the balanced combat. In previous games you always had a change of levelling the playing field. You could see if your enemy had a jetpack and a rocket launcher strapped to his back and you could adjust your approach. But now you have no idea if you go toe to toe with someone do they have better stopping power, or will they reload faster than your load out?. Battles degrade into just run and gun's. Strategic use of armour abilities or equipment is lost compared to Reach and Halo 3. Also thrustpack is the worst power up ever created, i'm not sure if it actually moves your spartan or just makes the camera zoom out.... either way you end up dead 9/10 times.

Oh weapon drops...
so lets just copy Call of Duty...
And lets give the players who perform well weapons at their feet so they then perform better...
This is just killer. All maps become redundant, why bother trying to secure choke points and power weapons when they just land at your feet?. The natural Ebb and flow of Halo has been lost completely. This addition truly has ruined this game, you don't need to have any form of teamwork or map control. You spawn rack up some kills with a DMR/plasma pistol, get a weapon dropped at your feet then just run around beating everyone till you get a new weapon thrown at you... The best one I got was sniper ,then shotgun, then new rocket launcher thingy that basically is a rocket launcher.

Speaking of Promethean weapons. There is no need. they are just re skins of the human ones. with the removal of the plasma rifle for the storm rifle thats three guns which all have the same function... And the SAW machine gun just makes it silly.
At least in previous halo games the covenant weapons had an advantage usually being more damaging to shields and less effective against the health bar. It was useful to mix covenant with UNSC weapons.  Now the Prometheon weapons just add to the weapon count and bring nothing new.
Why is the rail gun even in this game?.... its just a powered down spartan laser...
All these weapons just make combat muddy and diminish the uniqueness of each weapon.

Aside from the the removal of many custom options is another blow. You instantly pick up the flag and always have a pistol when being flag carrier... It can't be turned off... IT'S NOT BETTER THIS WAY TURN IT OFF! Forge mode has a loss of functionality as well. Race mode is gone.. for a sequel it's pretty lacking.. Graphics are very shiny though...


I'm just amazed it is such a step backwards. Do these things not get play tested? I've barry played this part of the game and the faults are glaring! The Fan outcry alone is words enough. The population has dropped quickly. I'm not surprised if I wanted to place Call of Duty I would play it.. if I want to play Halo I'll stick with any game but Halo 4...


I think the thing that really frustrates me most is that this game even appeared in this state.. As a project it must have been thought and planned out.. But it feels like everyone on the development team sat round a team and just thought "how can we add COD into HALO"
"what cool things can we add just to be cool" "rail guns" "mech walkers" "lego enemies" "new maps" "new armour abilities".... CHECK!
But nobody said wait.... Does this break a perfectly good formula and make it too much of a clone?... " what does a mech walker add that the scorpion tank doesn't?". It just feels like a desperate attempt to reboot a game which didn't need that much of a reboot. Too much focus shoehorning new shiny things into the game that simply add nothing but cosmetics...
Get the basics nailed then add the shiny bits... Or at the very least make the changes options... at least reach brought in armour abilities and allowed them to be turned off... The forced options in Halo 4 make it impossible to adapt to old school halo styles, and without the new additions being an obvious improvement... it's in no mans land..


HALO 5 had better have a stunning launch trailer to draw me in or it's lost a fan...


Saturday, 5 January 2013

Halo 4 Review

Halo 4...

Having been a massive Halo fan since my friend getting an Xbox with Halo CE (prompting me to trade in my PS2 for an xbox straight away!) I've been a huge fan of it. From the main story to the frantic multiplayer sessions, it's been my main game always. To me it rapidly became the shooter to benchmark others against and always seemed to be the innovator at least with console gaming anyways. Many other games came but could never in my eyes match up to what Halo offered.

So with the newest instalment of the Halo franchise I was expecting a similar award winning package, but what I got was far far from that....

Halo CE had a stella story and a seemingly perfect multiplayer mode which seemed largely accidental but in many eye's became revolutionary indeed living up to it's claim of combat evolved. This continued on with Halo 2, a story with more grandure and a full blown online multiplayer experience with ranked playlists, tracked statistics and matchmade games. The core gameplay built on the core CE package offering more weapons and the ability to dual wield. Halo 3 continued this again moving to the 360 and riding an apocalyptic finish the fight story. Multiplayer was again refined offering equipment along side weapons. A fully customisable map editor in the Forge mode was a stunning addition fuelling the Halo community's creative side with custom maps and game types cropping up all over.
Halo Reach further built on this with armour abilities and a more realistic gritty campaign mode, and somewhere in-between ODST brought in Firefight.

The point is each game built upon the core foundation and was always an improvement but still retained the core essence of Halo CE. Which is my biggest disappointment with Halo 4.
Being developed off the back of Halo Reach but being handled by 343industries instead of Bungie I was pretty hesitant that it wouldn't be classic Halo. Still It was Microsofts flagship game, it would be in the safest of hands I was sure.
Unlike previous Halo's I steered clear of any pre-launch hype and generally just knew very little about the game until it actually landed on my doorstep. Sitting down to play I was hoping to be pleasantly surprised as to where this new story arc would go to.

As usual I blasted through campaign mode to see how the story developed after its departure from bungie.

The new enemies the Protractors, erm Protheans no wait sorry Prometheans Are terrible!. Considering they've been years in the making a little robot dog, a flying drone, and a Lego Bionacle are the best they could come up with?


So with a practically unlimited budget and lord knows how many designers, artists etc. Its just a Lego Bionacle toy with a few bells and whistles....
They're no fun at all to fight against. No WORT WORT WORT! like the covenant elites. They're not massively scary or anything. I'm hugely disappointed that this was what the best combined effort of Microsoft and 343 produces.
Still beyond that, the AI on them isn't that great either, unlike the early Halo games where the enemy AI was challenging to fight against, the Protheans Prometheans resort to teleporting about, which in my eye's never leads to an intelligent opponent simply one who can do movements the player cannot.

Still at least the story is great...(spoiler tastic) (I consider below spoiler plus as it tells more than the game does..)

Oh yeah, It's not too bad. I'm a huge fan of the more dialogue from the chief and Cortana, as well as the first person cut scenes but this is all something Half life 2 did years back.
The campaign aswell lacks the grand scale of the previous games. In my memory i've such vivid scenes from each Halo game. Be it, Storming the beach on Halo CE, Saving New Mombassa on Halo 2 by blowing out a Scarabs insides, Taking down scarabs with nothing more than a Mongoose and a Rocket Launcher on Halo 3 and Jetting off into Space in Reach only to Fall back down!.
Halo 4 simply doesn't have a moment I can memorise like this. Sure You get to ride a Elephant and fight along side other Spartans. But Reach did other Spartans and did it Better. The ones in Halo 4 just feel like Marines nothing especially "Spartan" about how they fight.

Overal with the story mode I feel the story simply doesn't go anywhere. I don't follow the books, i've read a couple of them, and know the Halo story is a lot deeper than just the games. But it's almost like having to read all the books is the only way to actually get into the Halo 4 story. This surely alienates most of the people who play this game. With past Halo's the story's were always told in the game, you could dabble in the books if you wanted more detail but they were never a prerequisite.

My brief understanding from some research is that the Forerunners were the highest forms of life in the galaxy and transcended merely being a race which existed but were able to create and assist other lifeforms in developing essentially becoming gods. One day they bumped into the flood who after much fighting could not be stopped. The Forerunner faced two options, keep fighting or build and fire Halo's to kill off all life essentially starving the flood.   The former was the path of the Didact and the latter his wife's path the Librarian.

The Didact was hell bent on fighting off the flood and used the composer (a device which turns organic life into digital beings but is not very good (I'm not sure why it doesn't work I presume it's because anyone composed is then just a prothean knight with no real brain power...))to turn his soldiers into the Prometheans, this was strongly opposed by the Librarian, who wanted to fire the halos and repopulate the galaxy with all the collected life forms restarting it if you will.

As the war raged on The Librarian had to betray her husband the Didact to stop his fighting imprisoning him in the Cryptum until released. The Halo's were fired and the galaxy was restarted.

So after the event's of Halo 1-3, the Chief is floating in space on the wreakcage of the Spirit of Fire. he drifts towards the Forerunner world Requiem.

The covenant pop up with no real explanation as to why they are aggressive other than "a lot can happen in four years" (I guess I'll have to read a book on that one then) Chief get's pulled into Requiem and awakens the Didact. Understandably the Didact has been in stasis for a long period of time, but is still the same angry dude wanting to kill off humanity and keep the Forerunners as the dominant race in the galaxy.

So after lot's of average fighting and button pressing the Didact get's hold of the composer and turns it on Earth. Chief and Cortana kill off the Didact and push him into the composer. Then the game end's with Cortana (nearing the end of her life due to rampancy) sacrificing herself to save the chief.

There is a few other details here and there but thats it after struggling through campaign and doing some research.

To me this fairly neatly wraps up the Halo 4 saga... The renegade Forerunner is dead, earth is saved again and Cortana is dead (probably not). So Where does Halo 5 go?, if the forerunner return they will be fairly peaceful being a highly intelligent race. I presume the hostile covenant are simply small pockets of resistance here and there. So really you just introduced the only tangable new bad guy and killed him straight off... and no he doesn't pop up again in a legendary ending at all....

Also after saving earth in Halo2/3, and again in Halo 4. How much more epic can 5 be? I mean after the "save earth"card is played it doesn't get much more epic. My point being the ending of Halo 4 leaves no excitement for the next game, no speculation as to what the new threat is only that it will surely be "tacked on"because you simply can't replace the iconic covenant. The franchise seem's to be weaving together ever decreasing lose ends to make a plot that simply doesn't excite anymore. It Star wars Episode 1,2,3 The originals stood just fine all you did was dilute it's good name. I fear that Halo is going the same way...

The only positives I can grab are the graphics are stunning, the best thing I've played on the 360, and elements of the story are told well, the ongoing relationship between chief and Cortana and her ever increasing rampancy. But overall the campaign has lost too much of the core of Halo, it fails to give  that motivating story and feeling of the originals. But it doesn't do anything else either... It just does not feel like a natural evolution on it's history

I really want to love Halo 4 because it is part of one of my favourite franchises but I'm just finding it hard.


I'll Leave the tragic tale of multiplayer for another post...

In all the games i've played and the same with movies etc... I've never felt compelled to comment my thoughts to words, but this game has been a massive step in the wrong direction for so many reasons...


Saturday, 21 January 2012

Netflix

Totally watching the Mothman Prophecy on the Netflix 360 app. Works smooth as anying even on this slow internet connection, it's not stopped to buffer once. I'm pretty impressed... Cool app but needs more films available. I'm sure this will come in time.

It's really strange to see this on my xbox, I never thought that it would go from such a dedicated gaming device to this multimedia device we have now. I never thought I would use this for anything other than gaming but I do. With the newest dashboard update it feels like the games are taking a back seat, with apps and social integration on the main dashboard screen. Interesting time for games consoles, they're not just conoles anymore.
In my view it's long overdue, all this technology has been around for ages, but now it's only just coming together, allowing devices to talk to eachother. Exciting stuff for the next generation of consoles... Farmville on the Xbox next....

Monday, 9 January 2012

Netflix

Totally trying netflix for the UK, I'll take the xbox and iPad apps thanks
Should be fun
One month free trial so.nothing to lose 

Edit

The app on the Ipad and on the Xbox work really well, but the selection doesn't seem that great, Lovefilm probably has a wider range of stuff to watch (games too).
Still all works really well, can't complain for a free trial and 5.99 a month isn't too bad at all.
Hopefully they will add more films soon!.
Still plenty to watch for now!

Only downside is everyone invites you to play Halo when you want to sit and watch a film!